# try to recover from the situation where the player itself requests
# a stream that is already done
if queue_stream is None or queue_stream.done.is_set():
- self.logger.warning(
- "Got stream request for unknown or finished stream: %s",
+ self.logger.debug(
+ "Got stream request for unknown or finished stream: %s - assuming resume",
stream_id,
)
if player := self.mass.players.get_player(client_id):
)
client_id += uuid4().hex
elif queue_stream.all_clients_connected.is_set():
- self.logger.info(
+ self.logger.debug(
"Got stream request for running stream: %s, assuming next", stream_id
)
if not queue_stream.signal_next and queue_stream.queue.items: