return # guard against player not being registered (yet)
player.set_config(config)
player.update_state()
- assert player.active_source is not None # for type checking
- resume_queue: PlayerQueue | None = self.mass.player_queues.get(player.active_source)
+ resume_queue: PlayerQueue | None = (
+ self.mass.player_queues.get(player.active_source) if player.active_source else None
+ )
if player_disabled:
# edge case: ensure that the player is powered off if the player gets disabled
if player.power_control != PLAYER_CONTROL_NONE: