# player is added or updated!
asyncio.ensure_future(self.mass.event('player updated', player))
# is groupplayer, trigger update of its childs
- for child in player_childs:
- asyncio.create_task(self.trigger_update(child.player_id))
- # if child player in a group, trigger update of parent
- if player.group_parent:
- asyncio.create_task(self.trigger_update(player.group_parent))
+ # for child in player_childs:
+ # asyncio.create_task(self.trigger_update(child.player_id))
+ # # if child player in a group, trigger update of parent
+ # if player.group_parent:
+ # asyncio.create_task(self.trigger_update(player.group_parent))
async def __update_player_hass_settings(self, player_details, player_settings):
''' handle home assistant integration on a player '''