Drawing sprites lab_4
authorRhett Aultman <roadriverrail@gmail.com>
Mon, 1 Oct 2018 15:21:24 +0000 (11:21 -0400)
committerRhett Aultman <roadriverrail@gmail.com>
Mon, 1 Oct 2018 15:27:11 +0000 (11:27 -0400)
commit7429c0e75f9d54c19ac847b754a77ff5104b3e5e
tree5ff829e3e8f3f96d00f4a5c2b606bce3eac558b6
parent98bad9d6d27d2cf9cfef2d14d302d03bcd08c9c6
Drawing sprites

This demo shows how to use the Object Attribute Memory (OAM), a part of
the PPU memory space dedicated to working with sprites.  Additionally,
this demo uses the OAM DMA technique for trasferring a full OAM table
from RAM into the PPU memory space, since this is the most common
technique used by NES game programmers.
Makefile
src/background.asm [deleted file]
src/sprite.asm [new file with mode: 0644]